Inspired by Funcon's The Secret World, I conceptualized and brought this scene to a finish. The game itself sports a modern setting so I wanted to anchor the period in a similar feeling timeline. My primary focus was on capturing the specific mood and lighting that I was aiming for.
All renders are straight from Unreal Engine 4. I created and textured all models within the scene following a low to high to baked poly workflow. Also, i constructed a small modular kit for the walls, ceiling, and floor. All prop textures use 1k or sub 1k texture maps and the modular segments all draw from a single 2k texture atlas.