Autumn Shrine - UE4

Outdoor scene rendered in UE4 with baked lighting. I created all models and textures, as well as setup the lighting and post effects. All assets , including the trees, where modeled in Maya and sculpted in zBrush. The texturing was done using Substance Painter as well as Designer to create a few key materials. The stand alone textures and models are rendered with Marmoset.

Taylor allenstein autumn forest 2 of 6 7 7 2017 allen ross artstation com
Taylor allenstein autumn forest 1 of 6 7 7 2017 allen ross artstation com
Taylor allenstein autumn forest 3 of 6 7 7 2017 allen ross artstation com
Taylor allenstein autumn forest 4 of 6 7 7 2017 allen ross artstation com
Taylor allenstein autumn forest 6 of 6 7 7 2017 allen ross artstation com
Taylor allenstein autumn forest 5 of 6 7 7 2017 allen ross artstation com
Taylor allenstein toolbag uplox
Taylor allenstein maplebark material display allen ross